Ok, break is over. Back to work.
Behind the Seaholm power plant are the steam release towers. Between the plant and the towers is some large machinery that does who knows what. But there are lots of beams, pipes, ladders and stairs that make for excelent fun in a game.
I have been putting it off as it requires a large mix of custom models, brush work, and textures. The images below are about 75% of the detail that will be in this area.
Click "Read the rest of this post" to so see the rail area
I hadn't posted this on my blog simply because the voting was supposed to be from World of Level Design members only.
World of Level Design posted a "Storytelling Level Design Challenge" in which you were supposed to design a game level in any game engine you wanted as long as the three provided screenshots told the following story:
Long shadows are cast down the street as light from the setting sun hits various objects dotted about the roadside. On one side of the road there sits a lonely bench, which was dedicated to someone long dead. The bench was positioned in front of a low-lying wall that has recently started crumbling. Unlike most buildings in the village, the railway station behind the wall no longer stands proud like it once did. It was forsaken and left to whittle away over the years after the roof collapsed.
In contrast to the decay around the train station, the opposite side of the street has seen investment and as such the buildings have been re-born and impose the feeling that the rest of the village has entered a new age.
Written by: Alex 'Smog' Shaw
I had only two weeks out of the four as I joined the challange late. But I was able to pull out the winning entry.
Ok, long time without an update, but that is because I was hard at work on the skybox.
The other function of the skybox is to add reflections to water. This is quite a challenge as the skybox is 1/16th scale, so in the case of custom close-up models such as the bridge I have to compile a 1/16th scale model and get it located precisely in the skybox. You may note some tree missing from the reflections, I am still debating decompiling and rescaling those so they can reflect, but I think that may be overkill anyways.
So I figured out a work flow that allows me to de-compile existing game props and modify or re-skin them.
I re-skinned the generic news van to that of one of my local news stations. I am hoping to use in the final map, but I have to get permission from the local TV station first.
I think it is fitting since Austin was the original location of the hacked zombie road signs, and KXAN was one of the first news outlets to report on it
The area behind the power plant is a basically a large open concrete pad with one building in the middle. For L4D2 you need a bit tighter spaces to keep the difficulty up, so I am making a CEDA camp in this area.
These images are the progress so far.
I got more of the area surrounding the power plant done.
Short update this weekend, there is more to come, but only a few "screenshot worthy" images.
In one of the satellite reference images I have for the power plant there is one of these cheap looking modular commercial buidlings stuck next to the plant. As this map is fairly open I need all the buildings I can get so I modeled this one using reference photos and a floor plan I found for a similar building.
Next to the power plant is a large power relay station. It will have quite a few custom models, but each will be kept fairly basic as they are going to basically be background scenery.
I started making a map of Seaholm Power plant one year ago. That project was interupted when I was asked to make a map for Fantastic Fest. However I am happy to say that work has resumed on this project.
The Seaholm Power Plant is a incredible 1950's art deco power plant located along the river in Austin, TX near down town. The power plant was a gas/steam turbine plant and ran all the way into the 1980's.
For the game I am reviving the plant from its current empty state. This will be a four map campaign for Left 4 Dead 2.
The following are screenshots of the Seaholm pump station and surrounding walking path along the river. This is the first map and current area I am working on.
If your interested in more screenshots, including interior shots, see my flickr gallery here: http://goo.gl/AqYeU