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Posts Tagged ‘Highball’

Fan Feast Update: Almost there!

06 Oct

Hey folks,

I know there are quite a few of you are waiting for the map release so you can go kill zombies at the Highball.  I have been working on the map every night to finish it out. I have  added a few new assets from The Sacrifice update and currently 100% of the map geometry and all the details are done and locked in. I just have a few bugs that affect scavenge mode to figure out and then I will release the map. 

Also, Left4Dead2 is still less then $7 right now, so if you want to play this map that is a low price to pay.

http://store.steampowered.com/app/550/

In the mean time please enjoy some of the final screenshots:

Fan Feast -Final shots

 

Fan Feast -Final shots

 

Fan Feast -Final shots

 
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Posted in Gaming

 

Fantastic Fest photos

30 Sep

Fantastic Fest Arcade

If you missed Fantastic Fest and Fantastic Arcade, then you missed out on a great time.

There were over 100 movies to see, and 30 independent video games to play. Along with lots of other fun events.

Click below for my images and comments from Fantastic Arcade

 

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Posted in Austin, Events, Gaming

 

Don’t miss Fantastic Fest!

24 Sep

If your in or near Austin, and you have been tracking this project you have no excuse not to be at Fantastic Fest right now playing the map.

 

Fantastic Fest

 
 

Fan Feast update: Promo video

15 Sep

I made a quick two minutes video to show off the map and gameplay.

Enjoy:

 
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Posted in Gaming

 

Fan Feast Update: Bowling

12 Sep

This weekend I completed some important props. Namely the awesome old bowling machines the Highball has, and the custom made booths. Both of these were quite a challenge to model but really tie the map to the real world.

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No matter where you look in this map you will find small authentic details and easter eggs.

For example here is someone who apparently broke ino the South Lamar Pharmacy, but never quite made it out with the pills. 

All the signs, even the big "Flu Shots" sign is taken from on-site photographs.

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Fan Feast update: Highball interior

01 Sep

I had been a little while since my last update, but I have been hard at work every day on the map. The interior of The Highball is about finished.

This part of the map requires more custom props and textures then any other. The doors are custom, the skeeball, the neon sign, and even the carpet texture in the map is extracted from a photo of the real carpet. There are nearly a dozen custom props inside already and I haven't even added the bowling to the map yet.

More images on Flickr

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1 Comment

Posted in Austin, Gaming

 

Fan Feast Update: Skeeball

23 Aug

This weekend I worked on more of the interior of the Highball. But the highlight is my custom made Skeeball machine.

It is modeled in SketchUp and built to scale. The dimensions at taken from this thread on how to make your own skeeball machine.

Aside from the marquee most of the textures were made from scratch in photoshop using photos of the actual skeeball machines at the Highball as reference.

It works in game (see video below). It was quite a chore to get the physics correct and have the balls still fall into the right trigger spots to detect each hole.

The final version will give the players nine balls per round with a highscore that is yet to be determined. (possibly set on the fly)

 

Left4Dead Skeeball

 

Left4Dead Skeeball

 

 
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Fan Feast Update: Bowling video, and overall map images

20 Aug

Below is an image of the bowling setup inside of Hammer.

It takes a lot of well balanced triggers, logic, and other tricks but the end result is worth it.

Bowling

 

 


Below are images of the map as a whole to give an idea of how large it is.

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Posted in Austin, Gaming

 

Fan Feast update: Highball interior and in-game bowling!

19 Aug

Small update, but big success with the map.

I have started modeling the interior of the Highball. Some parts of the building are very open while others are very crampt. Add the fact that nothing inside is symmetrical and you have a hard building to get a proper layout done for. It took me a few evening to get something I though was acceptable. Then I realized, the only built the Highball last year, someone has to have the floor plans. And they did, once I had the floor plan it was only a matter of an hour to get a perfectly spot-on interior model of the wall layout. There is still lots of detail to come, but this will greatly accelerate my modeling time.

 

 

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When I first started making this map I wanted to have a bowling mini-game. The idea being in survival mode if the players bowled a strike alarms and lights would go off and the hordes would start coming. It was tough to get working, but I now have an acceptable bowling mini-game inside the Highball. It works pretty darn well and is a lot of fun. In fact I bet in Scavenge mode you might find some of the special infected bowling rather then hunting down the survivors. The image below is just the concept prototype.

L4D2 Bowling

 
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Posted in Austin, Modding

 

Fan Feast update

26 Jul

I have finished another section of the shopping center. This is the strip between the Alamo Drafthouse and Highball.

Some of the shops can be entered and are detailed inside. 

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Posted in Gaming