I know there are quite a few of you are waiting for the map release so you can go kill zombies at the Highball. I have been working on the map every night to finish it out. I have added a few new assets from The Sacrifice update and currently 100% of the map geometry and all the details are done and locked in. I just have a few bugs that affect scavenge mode to figure out and then I will release the map.
Also, Left4Dead2 is still less then $7 right now, so if you want to play this map that is a low price to pay.
This weekend I completed some important props. Namely the awesome old bowling machines the Highball has, and the custom made booths. Both of these were quite a challenge to model but really tie the map to the real world.
No matter where you look in this map you will find small authentic details and easter eggs.
For example here is someone who apparently broke ino the South Lamar Pharmacy, but never quite made it out with the pills.
All the signs, even the big "Flu Shots" sign is taken from on-site photographs.
I had been a little while since my last update, but I have been hard at work every day on the map. The interior of The Highball is about finished.
This part of the map requires more custom props and textures then any other. The doors are custom, the skeeball, the neon sign, and even the carpet texture in the map is extracted from a photo of the real carpet. There are nearly a dozen custom props inside already and I haven't even added the bowling to the map yet.
I have started modeling the interior of the Highball. Some parts of the building are very open while others are very crampt. Add the fact that nothing inside is symmetrical and you have a hard building to get a proper layout done for. It took me a few evening to get something I though was acceptable. Then I realized, the only built the Highball last year, someone has to have the floor plans. And they did, once I had the floor plan it was only a matter of an hour to get a perfectly spot-on interior model of the wall layout. There is still lots of detail to come, but this will greatly accelerate my modeling time.
When I first started making this map I wanted to have a bowling mini-game. The idea being in survival mode if the players bowled a strike alarms and lights would go off and the hordes would start coming. It was tough to get working, but I now have an acceptable bowling mini-game inside the Highball. It works pretty darn well and is a lot of fun. In fact I bet in Scavenge mode you might find some of the special infected bowling rather then hunting down the survivors. The image below is just the concept prototype.