RSS
 

Posts Tagged ‘Alamo Drafthouse’

Fan Feast update

26 Jul

I have finished another section of the shopping center. This is the strip between the Alamo Drafthouse and Highball.

Some of the shops can be entered and are detailed inside. 

fanfeast0008

fanfeast0011

 

Read the rest of this entry »

 
Comments Off on Fan Feast update

Posted in Gaming

 

Fan Feast: Thundercloud subs

18 Jul

It is amazing how fast you can go from photo to awesome in-game environment using SketchUp and the source Hammer editor.

I am making this game map in modular chunks, finishing one section at a time. This should reduce compile times for each chunk and speed the overall project along.

Just six hours ago the "ThunderCloud subs" location below was just a reference photo. Now it is a creepy zombie hangout.

Note: the signs and textures are not yet final.

thundercloud0002

thundercloud0005

 

Read the rest of this entry »

 
Comments Off on Fan Feast: Thundercloud subs

Posted in Austin, Gaming

 

Fan Feast: SketchUp scale buildings.

18 Jul

I was able to visit the Alamo Drafthouse South Lamar location and take lots of photos of the shopping center buildings. As well as the interiors of the Drafthouse and Highball.

But since the bowling alley and theater are located at opposite ends of the shopping center, I will need to include the entire shopping center in the game map.

The first step is to use my reference photos and Google SketchUp to model the different buildings to scale.

Below are images of the Drafthouse, part of the strip mall, and the Thundercloud subs located in the middle of the parking lot. Aside from the signs, all textures are rough substitutes using in-game materials. They will be later replaced with custom textures.

P1020938

SketchUp_alamo_01

 

Read the rest of this entry »

 
Comments Off on Fan Feast: SketchUp scale buildings.

Posted in Austin, Gaming

 

Fantastic Fest Left4Dead2 map, scale test

15 Jul

Alpha scale test

These  images are VERY early prototypes of the game map. What I have done is to re-create the building scale and position. Because the video game scale is 20% larger then the real world a map can sometimes end up feeling too small or too large. There are set objects in the video game world such as cars or doors. These help to ensure the scale in the game matches the feel of the real world. Effectively making the map 1:1 scale compared to the real world. The games wide viewing angle skews the perspective a bit, but as far as props and traveling around the map the scale is spot on.

I will be taking photos on-site on Saturday, once I have my own reference photos the amount of detail in the map will greatly increase.

Alpha scale test

Alpha scale test

 
Comments Off on Fantastic Fest Left4Dead2 map, scale test

Posted in Gaming

 

Fantastic Fest and a new game map.

14 Jul

SketchUp_Prototype

Fantastic Fest is coming to the Alamo Drafthouse South Lamar again this year.

Fantastic Fest is the largest genre film festival in the United States. We specialize in horror, fantasy, sci-fi, action and just plain fantastic movies from all around the world. 

Along with the cool films they have the Fantastic Fest Arcade at the Highball bowling alley:

We are proud to announce our new independent games festival, Fantastic Arcade, which will run concurrent with the first four days of Fantastic Fest, September 23-26, 2010.  Designed as a games spin-off event from the main film festival, Fantastic Arcade will feature fresh, cutting-edge games designed by independent game developers.

I am now one of those independent game developers. The Drafthouse has asked me to again re-create one of their locations inside Left4Dead2. I will be recreating both the theater and bowling alley, along with the rest of the shopping center store fronts. Above is just the first few hours of work. Taking a satellite photo into SketchUp, and using building shadows to determine the relative height of each building.