Small update, but big success with the map.
I have started modeling the interior of the Highball. Some parts of the building are very open while others are very crampt. Add the fact that nothing inside is symmetrical and you have a hard building to get a proper layout done for. It took me a few evening to get something I though was acceptable. Then I realized, the only built the Highball last year, someone has to have the floor plans. And they did, once I had the floor plan it was only a matter of an hour to get a perfectly spot-on interior model of the wall layout. There is still lots of detail to come, but this will greatly accelerate my modeling time.
When I first started making this map I wanted to have a bowling mini-game. The idea being in survival mode if the players bowled a strike alarms and lights would go off and the hordes would start coming. It was tough to get working, but I now have an acceptable bowling mini-game inside the Highball. It works pretty darn well and is a lot of fun. In fact I bet in Scavenge mode you might find some of the special infected bowling rather then hunting down the survivors. The image below is just the concept prototype.
Up until now the shopping center has used generic signs and posters. Along with reference photos I took images of as many signs and unique images that make the shopping center unique.
This weekend has been about bringing in all those signs into the game. I have also started on the Alamo Drafthouse interior.
Continue reading “Fan Feast update: Signs, posters, and more.”
I have completed the front of the Highball. The Vannah sign is just a placeholder until I make the custom sign.
Also the map now takes place on a stormy dark evening.
I have built the lobby of the South Lamar Alamo Drafthouse. It still needs the mural and custom objects.
The entire shopping center and surround areas are now complete. Next I will start on the interior areas of the Highball and Drafthouse.
More images on Flickr
The shopping center is nearly complete. The entire parking lot is detailed and filled with cars and other props.
All the major buildings are in place. My next goal is to get the skybox and surround areas complete, the map sealed up and running fast before I start on the really meat: the Alamo Drafthouse and the Highball.
It wouldn't be Austin without the original hacked "Caution Zombies Ahead" construction sign.