These images are VERY early prototypes of the game map. What I have done is to re-create the building scale and position. Because the video game scale is 20% larger then the real world a map can sometimes end up feeling too small or too large. There are set objects in the video game world such as cars or doors. These help to ensure the scale in the game matches the feel of the real world. Effectively making the map 1:1 scale compared to the real world. The games wide viewing angle skews the perspective a bit, but as far as props and traveling around the map the scale is spot on.
I will be taking photos on-site on Saturday, once I have my own reference photos the amount of detail in the map will greatly increase.
Fantastic Fest is coming to the Alamo Drafthouse South Lamar again this year.
Fantastic Fest is the largest genre film festival in the United States. We specialize in horror, fantasy, sci-fi, action and just plain fantastic movies from all around the world.
Along with the cool films they have the Fantastic Fest Arcade at the Highball bowling alley:
We are proud to announce our new independent games festival, Fantastic Arcade, which will run concurrent with the first four days of Fantastic Fest, September 23-26, 2010. Designed as a games spin-off event from the main film festival, Fantastic Arcade will feature fresh, cutting-edge games designed by independent game developers.
I am now one of those independent game developers. The Drafthouse has asked me to again re-create one of their locations inside Left4Dead2. I will be recreating both the theater and bowling alley, along with the rest of the shopping center store fronts. Above is just the first few hours of work. Taking a satellite photo into SketchUp, and using building shadows to determine the relative height of each building.