The shopping center is nearly complete. The entire parking lot is detailed and filled with cars and other props.
All the major buildings are in place. My next goal is to get the skybox and surround areas complete, the map sealed up and running fast before I start on the really meat: the Alamo Drafthouse and the Highball.
It wouldn't be Austin without the original hacked "Caution Zombies Ahead" construction sign.
These images are of the part of the shopping center next to the Alamo Drafthouse South Lamar.
At first I was going to include only the building facade, but I decided to make it so the players can enter a few of the stores. For example you can head to the guitar store and get your self a guitar to use a melee weapon. Each store is filled with props to approximate the same type of store that is there in the real world. (Barber shop, Reality, Guitars, Books, Clothing store)
The sign textures are temporary placeholders for now.
Continue reading “Fan Feast: Shopping center”
It is amazing how fast you can go from photo to awesome in-game environment using SketchUp and the source Hammer editor.
I am making this game map in modular chunks, finishing one section at a time. This should reduce compile times for each chunk and speed the overall project along.
Just six hours ago the "ThunderCloud subs" location below was just a reference photo. Now it is a creepy zombie hangout.
Note: the signs and textures are not yet final.
Continue reading “Fan Feast: Thundercloud subs”
I was able to visit the Alamo Drafthouse South Lamar location and take lots of photos of the shopping center buildings. As well as the interiors of the Drafthouse and Highball.
But since the bowling alley and theater are located at opposite ends of the shopping center, I will need to include the entire shopping center in the game map.
The first step is to use my reference photos and Google SketchUp to model the different buildings to scale.
Below are images of the Drafthouse, part of the strip mall, and the Thundercloud subs located in the middle of the parking lot. Aside from the signs, all textures are rough substitutes using in-game materials. They will be later replaced with custom textures.
Continue reading “Fan Feast: SketchUp scale buildings.”
Fantastic Fest is coming to the Alamo Drafthouse South Lamar again this year.
Fantastic Fest is the largest genre film festival in the United States. We specialize in horror, fantasy, sci-fi, action and just plain fantastic movies from all around the world.
Along with the cool films they have the Fantastic Fest Arcade at the Highball bowling alley:
We are proud to announce our new independent games festival, Fantastic Arcade, which will run concurrent with the first four days of Fantastic Fest, September 23-26, 2010. Designed as a games spin-off event from the main film festival, Fantastic Arcade will feature fresh, cutting-edge games designed by independent game developers.
I am now one of those independent game developers. The Drafthouse has asked me to again re-create one of their locations inside Left4Dead2. I will be recreating both the theater and bowling alley, along with the rest of the shopping center store fronts. Above is just the first few hours of work. Taking a satellite photo into SketchUp, and using building shadows to determine the relative height of each building.
I have been looking for an event to help get me (legally) get inside the Seaholm power plant to take reference photos for research into my Left4Dead2 game map. So here is a shout out to The Electric Company for hosting their 4th of July event at the Seaholm Power Plant and being a cool host.
I was able to roam around the plant for over an hour. I took over three hundred reference photos and a few videos. While the reference photos are not yet online, I have published a set of artistic style photos of different areas of the plant. Some are enhanced for effect while others are right out of the camera.
Please enjoy these and leave me comments here or on flickr.
Seaholm Artistic Photos on Flickr