Seaholm update: Machinery and rail bridge

Ok, break is over. Back to work.

Behind the Seaholm power plant are the steam release towers. Between the plant and the towers is some large machinery that does who knows what. But there are lots of beams, pipes, ladders and stairs that make for excelent fun in a game.

I have been putting it off as it requires a large mix of custom models, brush work, and textures. The images below are about 75% of the detail that will be in this area.

seaholm_master0002

 

seaholm_master0003

 

seaholm_master0004

Click "Read the rest of this post" to so see the rail area

 

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Seaholm update: Skybox

Ok, long time without an update, but that is because I was hard at work on the skybox. 


The Seaholm power plant is basically located on the edge of downtown Austin, and it surrounded by skyscrapers. 
Because they are so close I can't do the "cardboard cutout" style skybox that I used in Fan Feast. So all of these are 3D models located at the proper distance from the power plant. 
Since the map is based on a real location if any skyscrapers are missing or out of place some people may take notice. A few are yet to be added and are missing from the screenshots, such as the Frost Tower. Also none of them have textures yet. 
 
Seaholm
 

The other function of the skybox is to add reflections to water. This is quite a challenge as the skybox is 1/16th scale, so in the case of custom close-up models such as the bridge I have to compile a 1/16th scale model and get it located precisely in the skybox. You may note some tree missing from the reflections, I am still debating decompiling and rescaling those so they can reflect, but I think that may be overkill anyways. 

Seaholm

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Seaholm: KXAN News van

So I figured out a work flow that allows me to de-compile existing game props and modify or re-skin them.

I re-skinned the generic news van to that of one of my local news stations. I am hoping to use in the final map, but I have to get permission from the local TV station first.

Zombies ahead

 

I think it is fitting since Austin was the original location of the hacked zombie road signs, and KXAN was one of the first news outlets to report on it

Seaholm Power Plant: Office and power station.

Short update this weekend, there is more to come, but only a few "screenshot worthy" images.


seaholm_master0003

In one of the satellite reference images I have for the power plant there is one of these cheap looking modular commercial buidlings stuck next to the plant. As this map is fairly open I need all the buildings I can get so I modeled this one using reference photos and a floor plan I found for a similar building.


seaholm_master0001

Next to the power plant is a large power relay station. It will have quite a few custom models, but each will be kept fairly basic as they are going to basically be background scenery.

 

Seaholm Power Plant – Revived!

I started making a map of Seaholm Power plant one year ago. That project was interupted when I was asked to make a map for Fantastic Fest. However I am happy to say that work has resumed on this project.

The Seaholm Power Plant is a incredible 1950's art deco power plant located along the river in Austin, TX near down town. The power plant was a gas/steam turbine plant and ran all the way into the 1980's.

For the game I am reviving the plant from its current empty state. This will be a four map campaign for Left 4 Dead 2.

The following are screenshots of the Seaholm pump station and surrounding walking path along the river. This is the first map and current area I am working on.

If your interested in more screenshots, including interior shots, see my flickr gallery here: http://goo.gl/AqYeU

 

Seaholm L4D2 - Pump station

 

Seaholm L4D2 - Outhouse

 

Seaholm L4D2 - Failed boat launch

 

Seaholm L4D2

 

Seaholm L4D2