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Real time architectural visualization.

25 Jan

I have not posted an update to Seaholm in a while because I was developing several real time architectural visualizations.

These were made in SketchUp from DWG and PDF blueprints. The lighting was done in LightUp for SketchUp, and finally the models are brought into Unity 3D. 

Click more to see the rest of the post.

 

The DWG files are imported into SketchUp and from there used as reference to build the 3D model. As much detail as possible is brought into the model, while still balancing the needs of a game engine. 

 


The model is built up from the inside out. The model is broken into seperate pieces such that the roof and floors can fly away and the end customer can look down into home. 


The colors and textures are created as needed in order to match the architect's specifications.


Interior details such as trim, cabinets, lighting, furnature, switches, outlets, etc… are all modeled textured and inserted into the scene. 

Textures for flooring, and tile are created as needed. All colors are kept as accurate as possible.

The end customer can walk the room and get a feel for the space before construction begins. Guided tours can be made to showcase certain features of the home.


Exterior details are added as specified. For this model each set of homes sits up on a small hill.

There are over a dozen different types of vegitation. In all there are over six hundred pieces of vegitation in the model.

Because care has been taken to keep the polygon and texture count low the model runs great on any platform: PC, Mac, browser or tablet. 

 


The image above from another similar project. In this project each of the row houses has a variety of secondary floor plan options. Each can be swapped out inside the game engine. This allows the potential buyer to see the floor plan change instantly.


If you are interested in contacting me about converting your blueprints into 3D models, visit the my contact page.

 
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