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Seaholm Update: Interior details

10 Sep

 

Finally, after months I have a update with images.
This building is a massive open area with multiple levels and lots of windows. Because it is based on a real building I can't always change the geometry of the building to block visibility and speed up rendering in the game. So I have spent a lot of time optimizing the map. 
 
But now I am getting back into detailing the interior. When I first started this project I hadn't set foot inside the Seaholm Power Plant. All my reference images were what I could find online. Last year I was able to get permission to go inside and took hundreds of reference images and I was able to explore every room of the power plant. Reality is always stranger and different then what you imagine.
 
For those interested in photos of the real location I am uploading most of them to here:
 
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Seaholm L4D2
 
Seaholm L4D2
 
Seaholm L4D2
 
One of the new items is a custom made overhead crane that matches the real world crane in the power plant.
The crane will be a key part of the finale. I also modified the original generator prop to make it three times longer.
Not visible in the images are lots of extra stairwells that I didn't originally know where there.
 
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Seaholm L4D2
 
Seaholm L4D2
 
Seaholm L4D2
 
Seaholm L4D2
 
One thing that amazed me about the real location was the offices. The front half of the building has a tall ceiling, but when they built the offices they installed a drop ceiling with tons of space above it, sometimes that space had nothing more then plywood and a A/C duct. I have added this to the map, it will give more area for the infected to spawn and drop down on the players.
 
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Seaholm Interior
 
Seaholm L4D2
 
Seaholm L4D2
 
Many of the textures and signs in the game are taken directly from the real world. For example the door that leads out to the crane is textured directly from the real door.
 
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Seaholm L4D2
 
The underground areas will be next to get an overhaul.
 
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